No amount of tinkering with the rules seems to clear the congestion or raise scoring rates. Photo: FAIRFAX SYNDICATION
Is a close game always a good game? Though beauty may be in the eye of the beholder, in my view, not necessarily.
Take last Saturday night’s Gold Coast-Melbourne clash, for example, the final minute or so of which was about as thrilling as you could possibly get, the Suns going a goal clear with just 49 seconds of play remaining, but the Demons, incredibly, managing to score twice in that time to pinch the win.
A great highlight, sure, but had you the misfortune to watch the entire four quarters, you might not have stayed awake long enough to see the climax.
As a spectacle, this game was a shocker, full of errors, precious little scoring, and a constant swarm of too many bodies clustered around the football, a recurring refrain for a long time now, and present again in the previous evening’s scrappy affair between Sydney and Essendon at the SCG.
More than one-third of the way through the first AFL season after a slew of rule changes, most notably the introduction of the 6-6-6 rule at centre bounces and greater latitude for players kicking in from a behind, how is football looking?
From my observations, and the numbers, even scrappier and lower-scoring than last year. Or the year before that.
About the one thing the AFL can hang its hat on at the moment in terms of the efficacy of the rule changes is closeness of contest, and how much the new rules have to do with that is debatable.
We’ve had 72 games so far this season. There’s been 14 decided by less than 10 points, two more than to the same stage last year, and 31 decided by less than 20 points, six more than at the same time in 2018.
If close games are your No.1 priority, you’d be pleased with that. Personally, I’d be happier with bigger winning margins if it guaranteed a more open, flowing and higher-scoring game. And it seems no matter what we try, those still aren’t happening often enough.
That Gold Coast-Melbourne game came uncomfortably close to fulfilling the old dig from people who aren’t into basketball (not saying I’m one of them, incidentally), that you really only need to watch the last few minutes.
Of course, there’s still great games. And yes, last year’s grand final was a modern epic. But there are still in my view too many AFL games played where much of the play takes place in a sea of congestion, players clustered around the action while the bulk of the ground remains uninhabited. And scoring is still low.
Those are the two areas in which most hoped this year’s rule changes would have their biggest impact. But they haven’t.
Contested football is an at all-time high, the average number of contested possessions per team after eight rounds this season 146.6,the most ever recorded and about 30 more than the figure back in 2007, before the numbers began to climb sharply.
Scoring currently sits at just 80 points per team per game. That’s three points less even than 2018, which was the lowest-scoring season since 1968.
The 6-6-6 rule, theoretically, should have made it easier to score from centre bounces at least. But already coaches, forever obsessed with defensive mechanisms, have worked out how to stop even that. And the numbers to that end are worrying.
In round one, scores from centre bounces were at an average 14.4 points per team. The figure has never approached anything like that since, and in four of the past five rounds has been lower than 10 points.
The increasing of the space around the player kicking the football in from a behind is supposed to encourage more playing on, and more end-to-end football.
But that’s not happening, either. Scores from kick-ins comprised just four per cent of total scores last year. At the moment, that figure is down even further to 2.9 per cent.
It’s as though coaches, recognising what an insignificant source of scoring the kick-in is, have decided there’s simply more important things to focus on. Like turnovers, scoring from which continues to rise.
At the same time, without being able to so easily engineer a spare man in defence with which to launch counter-attack, coaches are more prone to attempt to control possession via safety-first uncontested possession, which often leads to still more yawn-inducing football.
In my view, anyway. And if we knew for sure that the bulk of football fans are more than happy with the way the game is played now, I’d happily fall into line with the majority. But I’m not sure they are.
Watch a good game from, say, the early 1990s and a good game now, and I’m confident most would find the earlier example more aesthetically pleasing.
And surely most of the rule changes we’ve seen over recent times, quicker kick-ins, fewer interchange rotations, and now 6-6-6, are at least an attempt by the game’s administrators to recapture some of the elements on the decline, like players running with the football, like contested marking, like spearheads capable of kicking bags of goals, and like higher team scores.
All of which increasingly leads me to a conclusion being slowly championed by more learned football voices, that if we are serious about restoring those elements, the only way that can happen is by reducing the number of players on the ground per team from 18 to 16.
Radical? By some measures, yes. And it also contradicts the charter drawn up a few years back by which the football brains trust of the AFL abides, and which enshrines the principle of 18 players per side. But that is legislation which can be changed with the stroke of a pen.
And frankly, I think the football public would be more accepting of a reduction in numbers on the ground than the continued introduction of new rules in the seemingly futile attempts to make any sort of tangible difference.
Why would 16-a-side be more likely to work? Because unlike rule changes which coaches have the capacity to conspire against, four fewer players on the field guarantees more space. There will be more room, simple.
And logically, that means more space to execute skills. More one-on-one duels and less double-teaming and zoning off. And surely, more scoring.
I’m old enough to remember the days of the VFA, which from 1959 until 1992 played with 16 per side, dispensing with wingmen. VFA football was tough, but it was also open and very free-scoring. It was great to watch. And I don’t think it’s a coincidence that the 16-a-side era happened when the competition’s popularity was at its peak.
Yes, football was played in a different manner then, regardless. But who could argue that clogging up play, forcing contest after contest with weight of numbers around the ball, and restricting the space forwards have in which to lead would not be made considerably more difficult with two fewer men out there?
I love Australian football however it looks. But more and more, I’m convinced that my yearning for a style of game I consider the AFL’s peak, some 20 or more years ago, isn’t just the sentimental rantings of a middle-aged man, but one who has seen the very best of what our game has to offer, and doesn’t see it nearly often enough anymore.
We’ve tried tinkering with the rules again and again to try to recreate it. It hasn’t worked. And I think it’s time we seriously considered solving the problem of football which is too crowded, simply by removing some of that crowd. It’s not rocket science. And unlike the other attempts at a fix, I think this one would actually work.
*This article first appeared at INKL.

You’re spot on RoCo. This is the way to go. It also comes with a bonus. Not only will it reduce congestion on the ground, it will also improve the standard of talent in football. As well as reducing the on field teams by 2, each club list can also be cut by 2. So basically the worst 36 players in the league can be let go, thereby improving the average standard of footballer.
Rohan, I don’t know if you read the comments here, but I like your desire for higher scoring. But I think your solution overlooks the biggest factor in why scoring is lower – player fitness. Yes, 16 will reduce congestion a little, but player fitness will compensate for that.
I know you say by removing 2 players that will impact the others, making them more tired, but as we’ve seen time and time again, players are getting fitter and fitter and can run for longer and longer, thus enabling them to get to more contests.
This is one reason interchanges were reduced. That was meant to tire players. Instead they just got fitter. I see the same happening if we cut to 16 players.
6-6-6 was meant to help, but players have got fitter to enable them to both get forward quicker to defend, and do that more often.
So I think player fitness is the key. So, what can we do to reduce its impact?
Maybe, yes,16 players, but 2 interchanges and two subs – but where the subs can only be used for a ***legitimate*** game-ending injury that must be checked off by an AFL appointed doctor.
Or maybe ban clubs from starting pre-season training until December or even after Christmas.
Otherwise, we will have to go with permanent forwards and backs.
To keep it simple, run a line through the middle of the ground, black shorts for all players in one half (both forwards and defenders), white shorts for all players in the other (again forwards and defenders). That’d make it heaps easy for the umps to spot those out of position. Allow them to swap shorts only at half time.
Yes, that would impact interchanges – they’d require more astute management, but we’ve seen again and again coaches deal with changes to interchange rules.
Oh… another thought… If all we want to do is increase goal scoring… then make any ball kicked by the attacking team that passes between the goalposts even if it hits the goal posts be scored a goal, not a behind. And any ball that bounces forward (as Tom MCDonald’s did last week against the Gold Coast), is play on.
So, three ideas thee – make changes to impact player fitness; assign players to halves of the ground; and/or allow some “posters” to be goals.
No. The AFLW has proven 16 a side does nothing to reduce congestion.
Change a mark from 15m to 20 or even 25m. This will have two effects. First, umpires will be forced to stop paying the 6 or 7m kicks that shouldn’t be paid but routinely are. Second, by increasing the distance for a mark to be paid this will force players to not congest and spread further apart.
My one concern with reducing teams to 16 players is that in the history of the game (as far as I know) the sides have *always* been 18 players. Other rule changes *are* generally tinkering. This is a restructuring of what we’ve known. (Similar to when it was being suggested that goals should count even if they come off the post.)
There are two solutions:
1) Pay frees. The AFL has always had a mandate to keep the game moving. That’s why they’re now harder on enforcing deliberate, why there’s a penalty for a rushed behind, why players can kick out immediately, etc. Got to take out those nasty pauses.
A few years ago, everybody was lauding that umps weren’t paying ‘soft’ frees, thus keeping the game in motion. It was ludicrous. If the free is there, you have to pay it. The holding the ball free is sporadically paid. It’s an affront. How often do you see players throw it? These frees are there. But so’s the mandate: keep the game moving; keep the game moving; keep the game moving.
Commentators like James Brayshaw and Brian Taylor who rave about the ‘right ratio’ of frees are astonishingly myopic. (It really makes me wonder how either could have a position of influence.) A game should have as many frees as there as there to be paid. If that means it’s only 20, fine. But if that means there’s 80, that’s fine, too. The reason? The frees are THERE. You don’t overlook them. You don’t stop paying them. You don’t qualify it with, ‘It would take a brave umpire to pay that’, or ‘They’ve put the whistle away’, or, ‘That would’ve been paid upfield.’ A free is a free, whether it’s in the first minute or the 100th minute, whether it’s on the wing or right in front of goal. Taylor’s and Brayshaw’s logic is tantamount to saying police should limit their arrests.
If you pay frees, you immediately break congestion. Players have to run to offer options. I bet this would have a flow-on effect. If players learn that a free’s likely to be paid, they’ll retain position to provide options. By not paying frees and trying to keep the ball in motion, the result has been rolling mauls that have unwittingly evolved to maintain numbers around the ball that can either apply pressure on the opposition and stop them, or providing spread once the ball is won.
2) The other reality is that we, as humans, have evolved. In the 1995 movie ‘Titanic’, the grand staircase set was built bigger to keep people in the right scale, as people in 1995 were bigger than they were in 1912.
Geelong legend Polly Farmer was 191cm. Carlton legend John Nicholls was 189cm. Scott Pendlebury is 191cm. Patrick Cripps is 195cm. Players have consistently gotten bigger and stronger. Their endurance has increased. They run now 15km. Most players now kick 50 metres with ease. The true reality is that they’ve grown while grounds have remained the same size. It’s like playing backyard cricket when you’re a kid, the yard growing too small as you get bigger, and thus moving down to the park.
It’s not feasible, but the size of grounds would need to be increased proportionate to the increase in the modern player’s size and capacity.
The AFL’s tinkering with rules is madness. It’s sadder that they do things like introduce rules like ‘hands in the back’, when there’s a perfectly good rule (‘push in the back’) that does the job; or they introduce the sliding rule that creates this murky grey area; or they introduce a rule that players immediately begin to exploit (e.g. the head is sacrosanct, and thus players begin ducking) and thus have to introduce another rule to address the exploitation.
The seeds of malcontent were sown the day Richmond beat Adelaide in 2017. So many footy industry influencers like Gerard Whately didnt like “tackling beating talent”. And so the changes committee went into over-drive…
Great result – well done.
16 a side would be great, and also reduce the quarters to 15 minutes plus time-on. With the 6/6/6 rule this should produce an intense open contest………